Limited Time Sale| Management number | 220024693 | Release Date | 2026/05/03 | List Price | $90.00 | Model Number | 220024693 | ||
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Ray Tracing Guru 2 is a practical guide to real-time ray tracing with a focus on refraction and transparent materials.Modern GPUs now support hardware-accelerated ray tracing, enabling physically based rendering techniques to be used in real-time applications. This book explains how these techniques work and how they can be implemented in practice using DirectX Raytracing (DXR).The main theme of this volume is the rendering of glass and other transparent materials. The book explains the physical principles of refraction and demonstrates how to implement them in a real-time rendering pipeline.Readers will learn how to build ray tracing algorithms step by step, including reflection, refraction, and realistic material handling. Each topic is explained together with actual source code and rendered results, allowing readers to understand both the theory and the implementation.Topics covered include:・principles of ray tracing・reflection and refraction・glass and transparent materials・real-time GPU ray tracing・DirectX Raytracing (DXR) implementationThis book is intended for graphics programmers, game developers, engine developers, and students interested in modern real-time rendering techniques.By the end of this book, readers will understand the algorithms behind ray tracing and will be able to implement their own real-time ray tracing renderer. Read more
| XRay | Not Enabled |
|---|---|
| Edition | 2nd |
| Language | English |
| File size | 9.7 MB |
| Page Flip | Enabled |
| Word Wise | Not Enabled |
| Print length | 111 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Publication date | March 10, 2026 |
| Enhanced typesetting | Enabled |
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